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Month: November 2017

gamesdev 

SpriteKit a whole new layer of debug capability! View UI Hierarchy

November 7, 2017 Bill Thompson 3 Comments bCandied, visual ui debugger, xcode9

I knew about the UI Hierarchy for normal User Interface views, I just didn’t know I could use it with

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gamesdev 

Working on bCandied new release

November 7, 2017 Bill Thompson 0 Comments ios, objective-c, scenekit, spritekit

To speed up release, I am working in Objective-C, removed the C++ PowerVR parts and refactored those bits as modules

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Recent Posts

  • Building Marlin 2.0.x for Ender 3 Pro – SKR V1.4 Turbo w/ TMC2209 Drivers July 14, 2020
  • Ender 3 Pro – Upgrades and 3D Printing – Makers and Tinkerers July 3, 2020
  • Reactive RxSwift Xcode 9.3 and playgrounds! April 14, 2018
  • Swift 4 UnsafeMutablePointer ObjCBool parameter, how do you use it in a closure? February 16, 2018
  • QuadCopter electronics washed and coated with Conformal Coating January 31, 2018

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