I knew about the UI Hierarchy for normal User Interface views, I just didn’t know I could use it with sprite kit!
It also allows you to peel the layers forward/reverse to see things as they were added.
In this one screen, I’ve selected an object I had no idea was there. Holder (object 0 in an array) shouldn’t be showing up at all? What gives! Now just to figure it out and zap that bug!